• Communication channels and awareness cues in collocated collaborative time-critical gaming

    V. Cheung, B. Y. -L. Chang, and S. D. Scott, “Communication channels and awareness cues in collocated collaborative time-critical gaming,” in Proc. CSCW, New York, NY, USA, 2012, pp. 569-578.

    @inproceedings{Cheung:2012:shooter,
    author = {Victor Cheung and Y.-L. Betty Chang and Stacey D. Scott},
    title = {Communication channels and awareness cues in collocated collaborative time-critical gaming},
    booktitle = {Proc. CSCW},
    series = {CSCW 2012},
    year = {2012},
    isbn = {978-1-4503-1086-4},
    location = {Seattle, Washington, USA},
    pages = {569--578},
    numpages = {10},
    url = {http://doi.acm.org/10.1145/2145204.2145291},
    doi = {10.1145/2145204.2145291},
    acmid = {2145291},
    publisher = {ACM},
    address = {New York, NY, USA},
    keywords = {awareness, collaborative gameplay, collocated gaming, communication channels, computer-supported cooperative play (cscp), console games, cues},
    subtype = {conference}
    }


    Keywords

    awareness, collaborative gameplay, collocated gaming, communication channels, computer-supported cooperative play (cscp), console games, cues