Rebecca Langer

rebecca_portrait

Rebecca is pursuing a Master's of Computer Science under the supervision of Mark Hancock. Currently, Rebecca is working with the Games Institute to investigate the intersection of games, education, and human-computer interaction.

  • Email: klanger [at] uwaterloo [dot] ca

Publications

2014

  • R. Langer, M. Hancock, and S. D. Scott, Suspenseful design: Engaging emotionally with complex applications through compelling narratives, in Proc. GEM, 2014.

    Although story is a critical component of many games, stories and storytelling techniques are rarely used in other kinds of applications. In this paper, we introduce a framework for constructing suspenseful, narrative-based software applications. While many interface designs aim to reduce confusion and complexity, we introduce an alternative for inherently complex software by engaging people through narrative. We describe a framework for incorporating suspenseful elements into an interface and apply it to a proto-type of a suspenseful tutorial. We conducted a controlled experiment that compared this suspenseful tutorial to two more traditional tutorial designs. Participants who used the narrative-based tutorial reported greater feelings of hopeful suspense, which previous studies have found to be correlated with enjoyment and interest.

    @InProceedings{langer:2014:suspense,
    author= {Rebecca Langer and Mark Hancock and Stacey D. Scott},
    title = {Suspenseful design: Engaging emotionally with complex applications through compelling narratives},
    abstract = {Although story is a critical component of many games, stories and storytelling techniques are rarely used in other kinds of applications. In this paper, we introduce a framework for constructing suspenseful, narrative-based software applications. While many interface designs aim to reduce confusion and complexity, we introduce an alternative for inherently complex software by engaging people through narrative. We describe a framework for incorporating suspenseful elements into an interface and apply it to a proto-type of a suspenseful tutorial. We conducted a controlled experiment that compared this suspenseful tutorial to two more traditional tutorial designs. Participants who used the narrative-based tutorial reported greater feelings of hopeful suspense, which previous studies have found to be correlated with enjoyment and interest.},
    booktitle = {Proc. GEM},
    year = {2014},
    numpages = {8},
    publisher = {IEEE},
    pdf = {ieee-gem2014_submission_38.pdf},
    subtype = {conference}
    }

2013

  • R. Langer, A. West, M. Hancock, and N. Randall, Applications as stories, in Designing gamification: Creating gameful and playful experiencesCHI 2013 Extended Abstracts, 2013, To appear.

    Narrative engages people both emotionally and intellectually, shaping the way we perceive, interpret, and interact with the world. Our group is putting that power to new uses by experimenting with applications that are also stories: applications that use the principles of narrative to grab and keep people’s attention, that guide novice users through the process of becoming experts, and that provide experiences that are as emotional and reflective as they are efficient and powerful.

    @InProceedings{langer:2013:stories,
    author = {Rebecca Langer and Amber West and Mark Hancock and Neil Randall},
    title = {Applications as stories},
    booktitle = {Designing gamification: Creating gameful and playful experiencesCHI 2013 Extended Abstracts},
    year = {2013},
    abstract = {Narrative engages people both emotionally and intellectually, shaping the way we perceive, interpret, and interact with the world. Our group is putting that power to new uses by experimenting with applications that are also stories: applications that use the principles of narrative to grab and keep people's attention, that guide novice users through the process of becoming experts, and that provide experiences that are as emotional and reflective as they are efficient and powerful.},
    note = {To appear},
    subtype = {other}
    }

2012

  • X. Yuan, J. Shum, K. Langer, M. Hancock, and J. Histon, Investigating Collaborative Behaviors on Interactive Tabletop Displays in Complex Task Environments, in Proc. HFES 2012 (Poster), 2012, To Appear.
    @InProceedings{yuan:2012:table-game,
    author = {Xiaochen Yuan and Joseph Shum and Kimberly Langer and Mark Hancock and Jonathan Histon},
    title = {Investigating Collaborative Behaviors on Interactive Tabletop Displays in Complex Task Environments},
    booktitle = {Proc. HFES 2012 (Poster)},
    year = {2012},
    note = {To Appear},
    subtype = {other}
    }

Rebecca Langer
UW Touchlab